Compiling your map ================== .. meta:: :description lang=en: How to compile a map directory into a .lebmod file .. attention:: This step is **Not nessecary** if you are just planning to upload your map to the public server. This is intended for users that want to install their map on a ToolBox server. Make sure you have finished :doc:`/modtools/creation/directory` .. important:: Make sure your map meets the :doc:`/modtools/creation/requirements`, or else you may encounter errors when trying to load your map in-game What is the compiling process? ------------------------------ Compiling your map packages it up into a single file for the installer to read from. Running the compiler -------------------- .. note:: `Python `_ must be installed before proceeding. 1. Go to the `ModTools repository `_ and download the source code * Click on the ``<> Code`` button * Click ``Download ZIP`` and save the file * Extract it and copy ``LEB-ModCompiler.py`` to your map's directory 2. Run ``LEB-ModCompiler.py`` * The compiler will create a folder named ``output`` * If everything has gone right, your map should be in that folder as a ``.lebmod`` file. Installing to a ToolBox server ------------------------------ From here, if you want to install your mod to a ToolBox server, check the ToolBox documentation .. error:: The ToolBox documentation does not exist yet.