Creating the map directory =========================== .. meta:: :description lang=en: How to set up the folder your map data sits in when making a custom map What is the map directory? -------------------------- The map directory is where all the data required to compile a map is stored, all the map sizes, dimension data, and metadata. .. attention:: If you are planning to submit your map to the server, ignore this guide. Use the :doc:`/modtools/uploading/github` instead Adding world data ----------------- 1. Download the `template `_ * Click on the ``<> Code`` button * Click ``Download ZIP`` and save the file * Extract the folder, and change its name to your map's name 2. Exit the world in Minecraft, and locate your world's folder * Before closing the world, go to the center of the map and press F3 and make note note of your coordinates and save them for later. * To get to the folder, go to ``Singleplayer`` -> ``Edit`` -> ``Open world folder`` .. image:: /images/modtools/install-editor/edit-button.png .. image:: /images/modtools/install-editor/openworldfolder-button.png 3. Copy the world data to your map directory * Go to ``src/world/`` * Remove the contents of the ``largeplus`` before copying * Create a folder with the name of the map type you're using and copy your world data into it .. note:: There are 4 possible map types, ``small``, ``large``, ``largeplus``, and ``remastered`` More information can be found on the :doc:`/modtools/creation/requirements` Configuring metadata -------------------- All of the metadata for your map is stored in ``lebmod.json`` Customise the lebmod.json to the values of your map. See: :doc:`/modtools/uploading/jsonschema` .. tip:: If you do not have a proper text editor installed, try `Notepad++ `_ or `VSCode `_