Creating the map directory

What is the map directory?

The map directory is where all the data required to compile a map is stored, all the map sizes, dimension data, and metadata.

Attention

If you are planning to submit your map to the server, ignore this guide. Use the GitHub Guide instead

Adding world data

  1. Download the template

  • Click on the <> Code button

  • Click Download ZIP and save the file

  • Extract the folder, and change its name to your map’s name

  1. Exit the world in Minecraft, and locate your world’s folder

    • Before closing the world, go to the center of the map and press F3 and make note note of your coordinates and save them for later.

    • To get to the folder, go to Singleplayer -> Edit -> Open world folder

../../_images/edit-button.png ../../_images/openworldfolder-button.png
  1. Copy the world data to your map directory

    • Go to src/world/

    • Remove the contents of the largeplus before copying

    • Create a folder with the name of the map type you’re using and copy your world data into it

    Note

    There are 4 possible map types, small, large, largeplus, and remastered

    More information can be found on the Map requirements

Configuring metadata

All of the metadata for your map is stored in lebmod.json

Customise the lebmod.json to the values of your map. See: Json Schema

Tip

If you do not have a proper text editor installed, try Notepad++ or VSCode