Creating the map directory
What is the map directory?
The map directory is where all the data required to compile a map is stored, all the map sizes, dimension data, and metadata.
Attention
If you are planning to submit your map to the server, ignore this guide. Use the GitHub Guide instead
Adding world data
Download the template
Click on the
<> CodebuttonClick
Download ZIPand save the fileExtract the folder, and change its name to your map’s name
Exit the world in Minecraft, and locate your world’s folder
Before closing the world, go to the center of the map and press F3 and make note note of your coordinates and save them for later.
To get to the folder, go to
Singleplayer->Edit->Open world folder
Copy the world data to your map directory
Go to
src/world/Remove the contents of the
largeplusbefore copyingCreate a folder with the name of the map type you’re using and copy your world data into it
Note
There are 4 possible map types,
small,large,largeplus, andremasteredMore information can be found on the Map requirements
Configuring metadata
All of the metadata for your map is stored in lebmod.json
Customise the lebmod.json to the values of your map. See: Json Schema