Json Schema
What is lebmod.json ?
Lebmod.json tells the installer everything it knows about your mod. Without it, the installer wouldn’t know it exists.
Generic data
Value name |
Value function |
|---|---|
name |
This is the name that will appear to users when they go to select the map. |
description |
What is the mod about? Lore? The description that appears when being voted for. |
authors |
The credits for the mod, and anyone else you feel like. |
version |
This value will will show which version of the mod is being used. |
id |
The internal mod name, must be unique to avoid conflicts with other maps. |
type |
Unused This is a value is saved for future versions of the Map Editor. |
pack |
Resource pack to be loaded by client. Built-in Resource Packs |
Battle specific data
Value name |
Value function |
|---|---|
hassmall |
Does this mod have a version for small map sizes? If yes it will look for the small folder. |
haslarge |
Does this mod have a version for large map sizes? If yes it will look for the large folder. |
haslargeplus |
Does this mod have a largeplus map size? If yes it will look for the largeplus folder. |
hasremastered |
Does this mod have a remastered map? If yes it will look for the remastered folder. |
centercoords_small |
The coordinates the players will be teleported to for the small map size. X Y Z |
centercoords_large |
The coordinates the players will be teleported to for the large map size. X Y Z |
centercoords_largeplus |
The coordinates the players will be teleported to for the large+ map size. X Y Z |
centercoords_remastered |
The coordinates the players will be teleported to for the remastered version of the map. X Y Z |